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Primary Stats

Strength

Gives a bonus to damage with strength based weapons (Spears, Swords and Greataxes), strength scaling spells and also 0.1% parry for 4 points.

Agility

Gives a bonus to damage with agility based weapons (Bows, Daggers, Estocs, Jians and Scythes), agility spells and 4 points of agility grant 0.1% dodge and 0.1% critical chance.

Endurance

Gives a bonus to health depending on the class or subclass and 2 defense each point.

Intellect

Gives a bonus to damage with intellect based weapons (Staves and Wands), intelligence scaling spells and a bonus to spirit each point.

Willpower

Gives a bonus to damage with Willpower based weapons (Bells, Cudgels, Lyres, and Dulcimers), and adds additional out-of-combat health and spirit regeneration, increases potency of healing spells, increases damage of will scaling spells, also gives 0.1% reflect for every 4 points.

Secondary Stats

Parry

A chance to completely parry your enemy's attack..

Dodge

A chance to completely dodge your enemy's attack.

Reflect

A chance to reflect your enemy's attack back at them.

Crit

A chance to critically hit your enemy, dealing extra damage.

Lifesteal

A percent of health you gain of your damage dealt on each normal attack.

Spiritleech

A percent of spirit you gain of your damage dealt on each normal attack.

Block

A chance to negate all damage that would be deal on each normal attack.

Lethality

A percentage of the armor of your opponent is ignored when attacking.