Welcome to the LifeForge WikiEdit
In the world of Life Forge you undertake an endless adventure. You can become a great and powerful hero, renowned throughout the plains for your marvelous deeds, slaying monsters and collecting loo. Else, you can become a rogue bandit, feared by other players for your murderous crimes. If you don't think the spotlight is for you, there's always the option to live in peace, gathering and craft in items for other players. In Life Forge, you write your own story of the ascent to greatness.
This game features a thriving player-based economy in which everything you eat, shoot and slash has been harvested, cultivated and refined by a player from the ground up. Every action you make has an impact on your, or someone else's, progress in the game. Harvest materials, craft items, or slay monsters. Everything you do contributes to your character's progression, and rewards you for your efforts with resources to use later on.
Most legendary guilds and players will also be esteemed with titles and houses, so there is always something in which to invest your ambitions.
These are the initial three classes to choose from and their possible advancements, as well as their in-game description:
- Page - Basic class centered around melee combat and defense. Class advancement options at level 25 are Blademaster, Knight and Guardian.
- Blademaster - A high damage melee class, ideal for rushing in to battle and dishing out fast damage.
- Knight - A stoic tank capable of damage somewhat in between that of a Blademaster and a Guardian, while also maintaining a decent defense. This class is considerably durable, but still very capable with a sword in hand.
- Guardian - The esteemed 'tank' of the Page class. This class is capable of soaking up huge amounts of damage, and is a key component of any party.
- Magi - Basic class centered around utilizing skills to deal damage and providing crowd control. Skill level is highly influential to your damage/healing output. Class advancement options at level 24 are Wizard, Necromancer and Cleric.
- Wizard - Wizards focus on using damage dealing magics to defeat their enemies.
- Necromancer - Necromancers delve into dark magics and power. They concentrate on using a balance of tanky and damage dealing items and spells.
- Cleric - Clerics are an extremely powerful healing class with access to area of effect heal spells, along with concentrated single-target heals. No class can come close to the potency of the Cleric's healing power.
- Hunter - Basic class centered around using agility based weapons as they can choose either a bow or melee weapon. Class advancement options at level 25 are Shade, Ranger and Warden.
- Shade - A stealthy "assassin" class, capable of burst damage. They rely on stealth to deal their burst stealth hits and is heavily focused on single target.
- Ranger - A ranged DPS class capable of sustained damage from a distance. Rangers are renowned for their ability to hold their own, making them a great solo class.
- Warden - A universal class which uses animal transforms to benefit from their stances due to bonus stats, but they are mainly the best sub class for Hunter to become a tank.
Please keep in mind that the game is actually in Alpha state, which means that anything that you will read here is subject to change or may have already changed in-game.
If you happen to see any incorrect information on the wiki, leave a commend or change it by yourself.
Quick Links Edit
- Crafting Materials
- Droppable Items
Special Event: Edit
To be worked on: Edit
- Monsters & Drop tables
- Boss-Dropped equipment
- All equipment, in general