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In Life Forge, there are four starting classes to choose from, that develop through class advancement, to another four classes from each base class, these advancements are chosen at level twenty-five. These classes are;

Hunter

Shade

A stealthy assassin class, capable of huge damage and nimble movement. While Shades possess massive damage potentials, be aware of their health - they are an extremely squishy class.

Ranger

A ranged DPS class capable of sustained damage from a distance. This class possesses slightly more health compared to the Shade, and is centred around maintaining distance while dishing out consistent damage during a fight. Rangers are renowned for their ability to hold their own, making them a great solo class.

Warden

A hybrid subclass that allows for good damage while being able to tank and self heal. The warden possesses multiple transformations that increase abilities, damage, health or defense which allow for a wide range of possibilities.

Magi

Wizard

The classic blow 'em up Mage focus on using damage dealing magics to defeat their enemiers.

Necromancer

A tankier caster class. Necromancers delve into dark magics and power. They concentrate on using a balance of tanky and damage dealing items and spells.

Cleric

The healer focused class. Clerics are saintly individuals that use white magic to assist their allies and tanky items to withstand their enemiers.

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Blademaster

A high damage melee class, ideal for rushing in to battle and dishing out fast damage.

Knight

A stoic tank capable of damage somewhat in between that of a Blademaster and a Guardian, while also maintaining a decent defense. This class is considerably durable, but still very capable with a sword in hand.

Guardian

The esteemed 'tank' of the Page class. This class is capable of soaking up huge amounts of damage, and is a key component of any party.

Bard

Minstrel

A very support focused class, capable of buffing nearbly players with its many buffs. The base bard kit making it quite capable of still holding its own in battle

Muse

A mixed class that uses transformations to adapt to their build/situation at hand. Adds a good deal of versatility and survivability to the class.

Jester

A offensively oriented class that can navigate the battlefield more efficiently with the use of blind, blink and stealth.